Posts Tagged With 'Zelda'

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Two New Zelda Titles in the Works?

It has been reported that Nintendo is already working on a new Zelda title for the Nintendo 3DS, and has been confirmed by series producer Eiji Aonuma. With that news comes rumors and leaks of what the titles will be. Does this image shed some light on Nintendos plans?

The image was uploaded to the notorious 4chan site, it appears to  show two new titles that could share a theme, as The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons did.

The Japanese titles, when translated, mean Fire Prophecy and Ice Prophecy, with the image also suggesting that these would both be 3DS titles. Does this possibility excite you at all?


Posted by Dan 16.01.2012 in News, Nintendo, Nintendo 3DS
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Fi, Why Are You so Good to Me? Why…?

She’s there to serve Link, her master. Dwelling within a sword crafted by goddesses, Fi offers her infinite wisdom without even the thought of a reward. What world-altering secrets rest within her mind just waiting to be divulged to the Hero of the Goddesses?

“Link, your hearts have reduced significantly. I suggest you locate more.”

Um…ok. Well, they are low, I guess. Thanks, Fi. Pretty sure the constant, audible ringing of  Link’s heart meter could have told me that, but…yeah. Maybe the next one will be more useful.

“There is a 98% probability that the item in question is located within Eldin Volcano.”

Wow, thanks Fi! Even if the person I was just speaking to before you said the exact…same thing, only with different wording. You know Fi, I don’t think this is working out. Maybe-

“This appears to be a lock. There is a high probability that there is a key located somewhere in this dungeon.”

…Honestly? And this happens all the time. I’m not sure if Nintendo actively sought to create a character even more annoying than Navi or not, but if they did…well, then she’s actually fairly charming in a throwback sort of way. It’s either that, or Nintendo assumes that we, the players, are complete idiots; which I don’t believe to be the case.

Fi’s either an homage to Navi – a living hyperbole of helpfulness, or she’s the biggest crutch Nintendo’s ever crafted. I’m inclined to believe the first option, however, since Skyward Sword’s equivalent to the Super Guide is already in place. It’s like Miyamoto sat in his chair late at night, sat back, and said, “If you thought Navi was annoying, wait ’til you meet Fi.” Kudos, Miyamoto! Job well done.

Like I said, though; as annoying as she can be, she’s charming in her own way. I can picture Link lowering and shaking his head while mumbling, “Oh, Fi…oh Fi,” and images like that make her lovable in her own, strange way. The over-analytical Fi has offered me a great many laughs resulting from her blatantly obvious hints. Telling me that Link’s wallet was full during a heated boss fight tops that list. If a gal can make you laugh, she’s a keeper. So, it looks like Fi’s here to stay. She’s no Midna – she’s Navi times ten, and she’s dowsed her way straight into my heart.

Posted by Michael Fletcher 03.01.2012 in Humor, Nintendo, Nintendo Wii
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Are You Ready to Soar?

The skies of Hyrule await. Can you believe it’s almost here – that the time has finally come to soar through Skyloft, navigate treacherous dungeons, slash enemies to pieces, and rescue Hyrule all over again?

Skyward Sword’s been a long time in the making, and I’ll admit it personally took me a while to warm up to this wildly different installment in the Legend of Zelda series. It isn’t that the Wii hasn’t proven its motion controls as more than a mere gimmick before. In fact, it’s quite the contrary. Mario Galaxy, the Metroid Prime trilogy, and Twilight Princess, to name a few, all demonstrated the strengths of motion controls. After a while, the simple “waggle” or aiming at the screen all becomes second nature. Still, something about Skyward Sword seemed risky from the very beginning. Entrusting a beloved series like The Legend of Zelda to WiiMotion Plus raised eyebrows, as it probably should have. Why fix what isn’t broken, after all?

The simple truth is that while Zelda might not be broken, it has admittedly grown stale. After all, torch and block-pushing puzzles, boomerang switches and the same overworld/dungeon structure have been the norm since the NES days. That’s not a bad thing, don’t get me wrong. Everyone loves a bit of nostalgia, but it should never get in the way of innovation. At this stage of the game, minor tweaks don’t cut it anymore. A major overhaul is in order, and if you’re going to change anything, why not start by featuring the very controls the Wii was built upon?

Luckily Nintendo had a wake-up-call with this one and went and created the best Zelda game to date. The reviews say it all. Nintendo managed to craft a Zelda title that feels familiar, yet plays like nothing we’ve ever experienced before. New, more dynamic puzzles, shorter dungeons, a revamped overworld, and those glorious motion controls are only some of the innovations Skyward Sword brings to the table. Oh, and apparently the story is brilliant. I can’t give my opinion yet on the controls since I haven’t played it, but I’m inclined to believe that come Sunday, I’ll never want to swing my sword with a button ever again. That’s how strong these motion controls are reported to be. And, what – only five or so years after the Wii’s launch? Better late than never, I suppose.

I’ll admit I was a late-comer to the Legend of Zelda party. My first Zelda game was The Wind Waker upon its release, and I didn’t play Ocarina of Time until I got my hands on the Collector’s Edition Gamecube disc. Ever since Wind Waker, however, I was hooked. Now, I love Ocarina of Time as much as the next person, but I’m honestly glad Skyward Sword is knocking it off its pedestal as the best in the series by the very people who put it there in the first place (I adore Ocarina of Time, by the way). It speaks to the power of innovation and the genius of Nintendo when a game can come to redefine a series while still sticking to its roots, managing to astonish an entire generation of gamers in the best way possible.

Here’s to Hyrule – the land below, the sky above, and the legend within.

Posted by Michael Fletcher 18.11.2011 in Nintendo, Nintendo Wii
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Beautiful Limited Edition Legend of Zelda Themed 3DS

So the last article was all for the hardcore Super Mario fans out there. Welp, now we have some news for those hardcore Legend of Zelda fans out there. It might not be as interesting as Times Square turned Mushroom Kingdom but I guarantee it’ll make your mouth water just as much.

Just recently revealed by Nintendo of Europe is the preposterously beautiful limited edition Legend of Zelda: Ocarina of Time 3D bundle! The main focus of which is the limited edition Legend of Zelda themed 3DS. This thing is beautiful. Take a gander. Polished black surface, marked with the Hyrule Emblem and fancy golden designs. I imagine it making the unsheathed Master Sword sound effect every time you pull it from your pocket. I can’t confirm that though.

The entire package comes with the beautifully decorated limited edition Legend of Zelda themed 3DS, The Legend of Zelda: Ocarina of Time 3D, as well as a special limited edition duel sided sleeve.

Currently the bundle has no release date for America but the release date for Europe is set to be on November 25th. It’s current release price is set at €199 or about $270 USD.

Hardcore Zelda fans or especially any Nintendo fans who have yet to purchase a 3DS, I would give this bundle some serious thought!


Celebrate the 25th Anniversary of the The Legend of Zelda series with a new limited edition Nintendo 3DS system bundled with The Legend of Zelda: Ocarina of Time 3D

8th November 2011 – The Legend of Zelda™ is highly regarded as one of the most critically-acclaimed video game series of all time. To celebrate its 25th anniversary and to mark this occasion, Nintendo is releasing a special 25th Anniversary limited edition* Nintendo 3DS™ system, marked with the Hyrule emblem and golden-coloured embellishments. This limited edition console will come bundled exclusively with a copy of The Legend of Zelda™: Ocarina of Time 3D which was specifically created for the Nintendo 3DS system, and will become available in stores across Europe from 25th November 2011 – just in time for Christmas!

Fully re-mastered from the original Nintendo® 64 title, The Legend of Zelda: Ocarina of Time 3D is packed with stunning 3D graphics and visual delights for fans, both familiar and new to the franchise. As part of the bundle your copy of the game will contain, a special dual sided sleeve; on the front the classic game sleeve design appears but on the reverse there is the limited edition golden coloured sleeve. This dual sided special sleeve is only available as part of The Legend of Zelda 25th Anniversary bundle.

Join Link, a heroic young boy, on his quest to save the land of Hyrule from Ganondorf, the Gerudo King of Thieves. Interact with many different characters and battle various enemies while exploring vast landscapes, mythical temples, dungeons, towns and villages – all in 3D!

What’s more, make the most of the new control scheme, completely re-designed to make the best use of the Nintendo 3DS capabilities, all of which help you to intuitively guide Link on his journey.

The game’s graphical re-working coupled with the three-dimensional depth provided by the Nintendo 3DS breathes new life into this timeless classic. Whether you’re a first-time player or a regular visitor to Hyrule, the limited edition Nintendo 3DS system bundled with The Legend of Zelda Ocarina of Time 3D offers a magical new experience for all to enjoy, on 25th November 2011.

Posted by Mr. MITTH 13.11.2011 in News, Nintendo, Nintendo 3DS
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Skyward Sword’s Menu System Hailed as “Revolutionary” by Nintendo Execs
So I know this probably isn’t the most interesting piece of news for those rabid Zelda fans who are dying for new gameplay or plot news, but it sure does have the higher ups at Nintendo talking!

The new menu system which is implemented in the newest entry into the Zelda franchise, Skyward Sword, has been described by Nintendo president Satoru Iwata as being “revolutionary.”

As fans will surely remember, in past iterations of the Zelda franchise, the player was required to pause the game in order to swap items, save for the couple of items which could be hot-keyed. In Skyward Sword however, all items are arranged in a circle which can be easily selected with just a tilt or point of the wii-mote. Hidemaro Fujibayshi, a game developer who has worked on many Zelda games, has said that Shigeru Miyamoto was so happy with the system that the veteran developer actually doled out some praise, which Fujibayashi said had never happened before, at least not to him.

In a conversation between Hidemaro Fujibayashi and Satoru Iwata, Iwata said to Fujibayashi, “I think it was around the time you had just made that system, I remember very well that Miyamoto-san really bragged about it,” Iwata said. “[Miyamoto] said, ‘Once you get used to it, you can select items with unprecedented speed and without interrupting the flow of the game. It’s quite unique.’”

So instead of having to pause the action to swap items during those harrowing, edge of your seat boss battles, now just a simple tilt of the controller will do! Can’t wait to see just how much this new menu system affects the gameplay system.

Posted by Mr. MITTH 19.10.2011 in News, Nintendo
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