Posts Tagged With 'Skyrim'

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Elder Scrolls MMO on the way

Elder Scrolls MMO on the way

Fans of the Elder Scrolls series will be pleased to hear they can explore Tamriel in a whole new way with news of an Elder Scrolls MMO.

Game Informer has leaked some details about the game, stating that it will take place one thousand years before the events of Skyrim. The story delves deep into the Elder Scrolls universe as it chronicles Molag Bal, a Daedric prince, who tries to make the continent part of his realm.

While some may think an Elder Scrolls MMO would end up like other popular games that tried to make the jump to MMO territory, like Final Fantasy that scored rather low ratings, this looks like it will be an interesting idea.

The Elder Scrolls series already lends itself perfectly to the MMO format. The games are massive and involve interaction with pretty much every character in the world. That vastness, coupled with human interaction instead of computers could be a draw to many fans of the series.

Being able to explore Tamriel by yourself was already an amazing experience, but to do it with a group of friends may be a refreshing twist. This, along with a large dedicated fan base, could make this MMO a success.

Not much else is known about the title for the time being, except the release date is sometime in 2013 on PC and Mac.

Posted by Cody Orme 04.05.2012 in Uncategorized
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Amalur: The Next Skyrim?

Call me crazy, but February 7th could see my copy of Skyrim get the shelf for a very long time. Kingdoms of Amalur: Reckoning is shaping up to be the kind of single-player RPG I just didn’t get from Skyrim. Why the Elder Scrolls hate, you ask? It’s quite the contrary – I don’t hate Skyrim or even dislike it – I enjoy it a hell of a lot, actually.

That said, Skyrim is my first foray into the world of Elder Scrolls, and there lies the main problem: I have…no idea what I’m doing story-wise in that game. Apparently I’m a Dragonborn, and I’m meant to save the land from dragons. Ok, that’s easy enough to understand. But, what are these Deadra I keep hearing about? “Oblivion Crisis?” What the…? Not to mention the overall Elder Scrolls lore that contributes to a supposed atmosphere I’m just not getting. I’m lost – an ignorant fool leveling a character who’s stuck with a single point in archery he’ll never do anything with (the console version is in question here). Way to go.

Kingdoms of Amalur: Reckoning fixes that problem, though, by featuring a rich, original story written by R.A. Salvatore, a fantasy writer with loads of impressive credentials. So, the game is accessible to everyone craving a good story, and there’s no lengthy backlog to explore to get the full picture. Not to mention the game is massive, with tons of side quests and branching stories. There’s hours upon hours of content here – time will tell if it holds up in the long run and stays interesting. Here’s hoping.

Gameplay is where the game’s got me real excited, though. Console versions of Skyrim, which many people own (myself included), lock a player into a particular class and skill set. That one point in archery I mentioned earlier – my mage will be stuck with that forever. And I’ll always be a mage, besides. What if that gets old? I should start a new character when I’ve grown so attached to the one I’ve had this whole time? Why can’t my mage stop being a mage and be a thief or melee class?

Amalur fixes that issue by allowing significant (and reversible) character customization. You can be a dagger-wielding, pickpocketing mage who also necromances in his spare time if you wish. That isn’t to say you can’t do these things in Skyrim, but at least here if things aren’t working out or get stale, skills can be deleted and reassigned.

Combat is another major issue I’ve got with Skyrim. You see an enemy, you aim, you pull the trigger. Rinse and repeat. It gets stale rather quickly. Amalur features fast-paced, varied combat that’s more comparable to action RPGs such as…Kingdom Hearts, if I had to compare it to anything. Spells can be accessed through the same kind of sub-menu system, though Amalur allows for weapon-switching on the go.

Story, combat, and customization are big parts of any RPG experience, and Amalur just seems to nail them better than Skyrim did. Just because something is more accessible doesn’t mean it’s watered down, either. Apparently item/armor customization in Amalur is an involved experience, and I look forward to exploring it. The fast-paced combat is sure to keep me awake whereas Skyrim has lulled me to sleep on occasion, and the story will hopefully be engaging enough to draw me in and keep me there.

February 7th is fast-approaching. Who else is excited for this game? Think it’ll be better than Skyrim? Will it crash and burn? Let us know.

Posted by Michael Fletcher 21.01.2012 in News, Sony
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The Elder Scrolls V: Skyrim for the Wii U? Yes, Please!

So, in a hypothetical situation, lets say that you are the head of a big video gaming business whose sales are currently starting to drop just a wee bit. Then, lets say that you have the brilliant idea of breaking into a new gaming demographic for your company by upgrading the technology of your gaming consoles to current standards. Then, let us say that a big time, video game developer suggests the possibility of developing their newest, hit game for your new system, a game which boasts some of the most breathtaking graphics, game play, and story currently in the business. What do you say?


Bethesda, developers of the vastly popular Elder Scrolls and Fallout franchises recently suggested such a thing. Bethesda’s Vice President of Public Relations, Peter Hines, recently sat down with Official Nintendo Magazine to discuss the possibility of bringing The Elder Scrolls V: Skyrim to the yet to be released Wii U.

Hines said, “It’s definitely a possibility for the future. We’ll look at any platform that will support the games we’re trying to make, but that’s the key thing – the console has to support the game as it is designed.

For those who aren’t familiar with Skyrim, it should be known that it is set to be one of the biggest video game blockbusters of the 2011 Holiday season. It is the 5th installment in the wildly popular Elder Scrolls RPG series and the sequel to Oblivion, which garnered near endless praise and awards. However, once again, Nintendo doesn’t get any portion of that blockbustery goodness, being that the game is only currently being released on the Xbox 360, PlayStation 3, and PC. However, if Nintendo plays their cards right and puts together a strong console, thus getting Bethesda to put Skyrim on the Wii U, this could be the opening of the floodgates for other big name developers to start developing for the new next-gen console. Exactly what Nintendo needs right about now.

The key factor in all of this is for Nintendo to put together a solid console though. In reference to the vast process which a game developer must go through in order to port their game to multiple consoles, Hines stated, “Making a game is an enormous process. Just doing 360, PS3 and PC – I don’t think people understand the amount of work that goes into that. All of the localization you have to do … It’s a pretty huge undertaking. You aren’t just supporting the Wii U; you’re supporting it in English, French, Italian, German and Spanish.

If Nintendo should have a single standard for it’s Wii U, it should be getting Bethesda to want to develop for it, thus ushering in other developers. The number of game play features which their touch screen controller could bring to a game such as Skyrim would be massive: map navigation, armory management, item organization, quest management. All at the tap of a finger. It would be an experience which the other consoles just couldn’t bring to the game.

Now we all just have to keep our fingers crossed that Nintendo gives the Wii U enough juice to run the thing.

Posted by Mr. MITTH 27.09.2011 in News, Nintendo, Nintendo Wii U
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