Mega Man, a name any Nintendo Fan can recall. Also known as the Blue Bomber, Blue Lightning and by his original Japanese name Rockman. Mega Man was first released back in December 1987 and is still over 20 years later kicking it strong. Looking back it’s crazy how many sequels and spin-offs the Mega Man franchise has spun, Mega Man, Mega Man X, Mega Man X Extreme, Mega Man Zero, Mega Man ZX, Mega Man Legends, Mega Man Battle Network, Mega Man Star Force , Mega Man The Power Battle and much more, each complete with their own line of sequels.
One of the best things with Mega Man games is that the controls never change, B shoots and A jumps, simple, responsive and just perfect. Hitting down and jump makes you slide which helps you dodge attacks and get through narrow spots. These controls feel just right when you played a lot of Super Mario Brothers the day before.
As with any franchise everyone has their own favorite part, mine would have to be Mega Man 3, it’s the first game I ever played as a kid and just looking at the cartridge calls back so many memories of time spent just listening to the Music of Snakeman’s stage or that of Shadowman’s. Then a few years later I get Mega Man 5 where suddenly your brother Protoman is the Evil Mastermind behind the new Robot uprising. Shocked and amazed I pushed the game in the old NES and I was ready to go.
Looking at the new Robot Masters they seemed kind of iffy to me at first, especially Starman, I felt like he belonged in a Sailor Moon game.
Each Robot Master’s stage had their fair amount of challenges except for Crystalman’s. About 1 minute into the stage you came across this field where you had to jump from narrow platform to narrow platform, which sounds easy right? Well it is….if they didn’t have random Crystals drop down from the ceiling. Now I say random because there is no pattern. You could sit there 3 hours and study the pattern but it would still find a way to screw you over, hit you in the head and make you drop down one of those holes and ka-blam instant death to go.
In Gryoman’s stage you of course are far up in the air and have to fight airborne enemies such as flying pods and the likes. Imagine my surprise when I suddenly came across a Chicken…..I don’t know why but this for some reason always cracks me up, so much even that I once committed suicide just to see it again.
The bosses this time around are rather easy, then again they always can be if you use the right weapon against the right boss. For some reason as I kid I always considered this cheating, don’t ask me why. But there has always been one weapon I never could figure out. The Gravity Hold….what…what does it do? Seriously! If anyone can tell me I’d be Mega thankful because I’ve never used it once, at first I thought it might help me get past those Crystals dropping from the ceiling but to my surprise I was smacked in the head by one anyway and died yet again.
Not to get off topic here, remember how I said the stages all had their right amount of challenges, well I guess I lied a little but this is only because there are 2 things I’ve ALWAYS hated in Mega Man games. The disappearing / reappearing blocks and those stages where you jump on movable platforms, the bottomless abyss beneath you, enemies that fly above you and drop stuff on you while you’re in mid-jump. Why oh why Capcom must you always brew up these stages of frustration? I don’t know about you but for as long as I can remember these stages have been the death of my sanity. I mean I find it bad enough if I have to jump over those bottomless pits, but to make a whole part of the stage like that just makes me want to cry for help and grab a Game Genie!
Ever notice how you slightly move the controller to the right or even up when you do one of those seemingly impossible jumps?
Now here is a cool thing though. Compared to past Mega Man games you now got an upgrade to your Mega Buster which allows you to charge your shoots to two different levels, the final charge shot looking kinda like a Hadoken which is cool. Fun Fact! in Mega Man X you can actually obtain a power up that will allow you to perform the Hadoken while in Mega Man X2 you can get a power up that allows you to perform the Shoryuken, both moves from Capcom’s hit fighting franchise Street Fighter.
As a kid I got Mega Man 5 from a Rent A Game place, meaning I got it without the box or manual. So I never knew up until about 10 years ago that you could perform a charge shot, so to me as a kid the game was pretty much impossible in a matter of fact I hated it.
Now at the age of 22 I find myself breezing through the game thanks to the charge shot. If only I would have known this back when I was a wee lad, I could have kept some of my sanity and kept most of my frustrations locked away.
Coming to a close here, I didn’t want to talk about the ending or final boss because it’s actually a pretty cool ending to the game. It was a nice twist like in Mega Man 4 when you fought Dr. Cossack just that this time you take on Protoman. If you are looking for a good Mega Man game I would suggest you try Mega Man 3 or Mega Man 5, to me these two will always be the best with 1 and 2 being close behind, after 5 the bosses just started to become…..silly. Ever played Mega Man 8 on the Play Station? If not then check up on Clown Man……yeeaaaaaaahhhh…..
This concludes my review of Mega Man 5, as always comments are appreciated and very much welcome.
This is Chaotic Signing out.