Posts Tagged With 'Link'

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What if Characters Switched Games?

What if Characters Switched Games?

We all have our favorite characters and our favorite games.  I have found that many times the two are not the same.  For example, My favorite gaming series is a close tie between Kingdom Hearts and Final Fantasy, but my favorite character is Mario.  Obviously Mario is not a good fit for my favorites.

But what if the characters swapped games?  Would they be as fun, or funner?

Imagine killing Zombies in Call of Duty as Kirby, or if Link was out to destroy Mother Brain?  Or what about a simple swap such as Zelda trying to save Link from Ganon (Although many out there think this is true already)?

I have played some flash games out there that have inserted characters such as Mega Man, Samus, and Ryu Hayabusa!  It is great to switch it up sometimes, but can also be frustrating, for example Mega Man doesn’t jump as smoothly as our buddy Mario.

Even though it is fun to play the mixed up games, I always seem to go back to the originals.  I guess you just can’t beat the classics!

What would be your ideal switch, and why?


Posted by Essel Pratt 23.02.2012 in Roundup, Uncategorized
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Mascots in gaming: what’s changed?

There was a time, not so long ago, where every company had a face. A way to get them kids to play their games.   Whether it is a furry woodland creature, a robot man, a plumber, etc, it seemed like every company needed a cartoony hero.

Flash-forward a few years, Capcom has all but abandoned Mega Man, with Ryu taking his place. Sony has dropped Crash, now Kratos and Nathan Drake are their big guns. It even looks like Mario and Link are sharing the spotlight instead of Mario being the face of Nintendo.

Are Mascots gone? I don’t believe so. In the super realistic, high definition, top of the line, big budget blockbuster title era, people don’t want to buy a system for a hedgehog. The people want a badass.

A perfect example of this way of thinking is Rayman, while he has witnessed somewhat of a renaissance. He has been stripped of his crown as Ubisoft’s mascot. It isn’t really implied but think about it. When you think of Ubisoft who do you think of?  Is man with blades coming out of his wrists, and a white hood covering his face as he walks toward you perhaps? Ezio Auditore is Ubisofts go to guy and that is because of what the consumer wants.

The HD generation has done some amazing things for gamers; online like never before, beautiful graphics, better stories, better music, the list goes on and on. But have consumers begun to crave realism over fantasy?

This isn’t necessarily a bad thing, tastes change over time.  But next time you are at a store and see a console box, who is on it? When you pick up a game, what is the cover like?

The answer is probably a buff man, with some five o’clock shadow and some type of weapon in his hand.

Epic is the new way in this generation, it will probably change in the future but who knows. As the gaming’s target audience ages it is harder for them to relate to a cute creature with wide eyes an innocent voice, and gloves (they always had gloves). While this happens, a new generation of gamers grow up seeing their heroes as a juiced war vet, with a bloody backstory.  So they are used to seeing their heroes as this.

Mascots aren’t dead. They just look different.

Posted by Cody Orme 04.02.2012 in Uncategorized
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Skyward Sword’s Menu System Hailed as “Revolutionary” by Nintendo Execs
So I know this probably isn’t the most interesting piece of news for those rabid Zelda fans who are dying for new gameplay or plot news, but it sure does have the higher ups at Nintendo talking!

The new menu system which is implemented in the newest entry into the Zelda franchise, Skyward Sword, has been described by Nintendo president Satoru Iwata as being “revolutionary.”

As fans will surely remember, in past iterations of the Zelda franchise, the player was required to pause the game in order to swap items, save for the couple of items which could be hot-keyed. In Skyward Sword however, all items are arranged in a circle which can be easily selected with just a tilt or point of the wii-mote. Hidemaro Fujibayshi, a game developer who has worked on many Zelda games, has said that Shigeru Miyamoto was so happy with the system that the veteran developer actually doled out some praise, which Fujibayashi said had never happened before, at least not to him.

In a conversation between Hidemaro Fujibayashi and Satoru Iwata, Iwata said to Fujibayashi, “I think it was around the time you had just made that system, I remember very well that Miyamoto-san really bragged about it,” Iwata said. “[Miyamoto] said, ‘Once you get used to it, you can select items with unprecedented speed and without interrupting the flow of the game. It’s quite unique.’”

So instead of having to pause the action to swap items during those harrowing, edge of your seat boss battles, now just a simple tilt of the controller will do! Can’t wait to see just how much this new menu system affects the gameplay system.

Posted by Mr. MITTH 19.10.2011 in News, Nintendo
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Zelda: Four Swords Anniversary Edition Out Now for Free!

Remember that awesome Zelda game where our green clad hero was split into four different heroes who then had to all go save Princess Zelda (again)? Well guess what? It’s out on the DSiWare marketplace and Nintendo eShop for FREE!

You heard right, free! In honor of The Legend of Zelda’s 25th Anniversary, the Game Boy Advance Classic is free for download up until February 20th of 2012, so act fast before you miss out! Along with the same classic game you know and love are 3 new maps, including the ‘Realm of Memories:’ a level made up of classic places from throughout the Legend of Zelda franchise, where the Master Sword can be found.

For those who don’t know, The Legend of Zelda: Four Swords is the definitive multiplayer experience in the Legend of Zelda franchise. Whereas all other Zelda games are purely single players experiences, Four Swords allows you and three of your pals to team up to battle across the lands together in search of the Princess. The download is available for the Nintendo 3DS, DSi, and the DSi XL.

Did I mention that the game is free? Don’t miss out!

As part of the The Legend of Zelda 25th Anniversary celebrations play the classic Zelda 2D multiplayer adventure, The Legend of Zelda™:Four Swords Anniversary Edition with up to three other players, by connecting your Nintendo DSi, Nintendo DSi XL or Nintendo 3DS wirelessly – work together to rescue Princess Zelda after Link splits into four with the help of the Four Sword. However, unlike the original Game Boy Advance version, it is now possible to play the game in a brand new way as a single player. When you go solo you won’t be totally alone though as an additional Link will appear beside the one you control to help you along during your adventure. It is even possible to independently control “each” Link by selecting either of them using the L or R Buttons.

More information can be found here: The Legend of Zelda: Four Swords Anniversary Edition

Posted by Mr. MITTH 01.10.2011 in News, Nintendo
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