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Xbox One: Rumors And Lies

Essel Pratt On Jun 18th 2013 18.06.2013 with 0 Comments
Xbox One: Rumors And Lies

Whenever a new console is announced, we tend to hear rumors that quickly grow out of control.  However, I cannot remember when we last heard more rumors after an official announcement than before the announcement.  On the plus side, I guess, the free publicity for the console is overwhelming.  I hope it is true that all publicity is good publicity, because the poor Microsoft team is not getting many pats on the back these days.

Overall, I feel that the Xbox One (the gaming side of it) is not a bad console.  Sure, there are some negatives, but you will have that with any console.  In fact, most of the time, the negatives are more opinion based that factual.  However, the Xbox One seems to have quite a few negatives that are making even the most hardcore fanboy scream foul.  For example, the always online issue.  Sure, the console only has to connect once every 24 hours, but what about those without internet connectivity-especially the troops that are overseas?  Although, I am sure that Microsoft will develop a work around for the troops, I am more sure that Sony and Nintendo will step in and ensure the troops are aware that they do not require the connectivity.

Another rumor that I saw yesterday is centering about the console launching in only 21 regions.  A parody type site represented the “regions” as states, which simply is not true.  In fact, it caused such an uproar, that even more gamers fell off of the Xbox bandwagon.  In fact, the 21 Regions are actually the countries that the console will launch in.  Anyone that continues to believe the rumor is bound to either be surprised when the console does release in their state, or will skip the purchase all together.

A twitter chat between an Xbox Support rep and a gamer turned to a PR nightmare when it was said that a user banned from Xbox Live would lose the license they purchased to play games, essentially causing the games to become useless.  Although Microsoft was quick to debunk the message, many gamers did not see it, afraid to buy games for fear that they could be banned and lose the game that they paid so much for.

And let’s not pass up the cost of games for the Xbox one.  It has been reported that the games will retail for $59.99.  Somehow, people felt that the games would be less expensive on the Xbox One than on past systems.  Although, I believe that games downloaded via Xbox Live should be less expensive (since there is no physical disk, ink for the label, machines used to burn the disk, etc…)  However, we do have to keep in mind that production costs are much higher now that they were at the Xbox and Xbox 360 launches, so keeping prices about the same is actually a huge accomplishment.

What we need to keep in mind here is that, regardless of what is reported by the masses, don’t jump to conclusions and follow the negativity.  Before sharing a an article, out of anger via Social Media, do some research and become an informed consumer.  Too many times, we tend to take what we read as fact.  Sadly, too many times what we read is speculative or verified false, especially during these few weeks after E3.

Although there is a lot that I do not particularly care for regarding the Xbox One, it is progress within the gaming industry.  Not only is it bringing gaming to the next gen, but it is also incorporating many of the electronics that we already use on a daily basis.  It may have a slow start, it may not, but in a “follow the leader” industry such as the gaming world, we may just see Nintendo and Sony attempt to incorporate the same features over time, and many more to stay ahead.

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Review: Storm

Essel Pratt On Jun 17th 2013 17.06.2013 with 0 Comments
Review: Storm

This past weekend I had the honor of demoing Storm, from Indie Pub.  In the game you control various elements and assist in guiding a seed to fertile land where it can grow into a mighty tree.  With the use if wind, rain, thunder, etc, this puzzle game requires thought, strategy, and some skill to achieve your goal.  My initial play through of the first levels left me wanting more, and that is exactly what I got as I continued playing for the next few hours without concept that time had passed so quickly.  In fact, if not for my wife coming in to tell me that dinner was ready, I might have continued playing longer.

When I downloaded Storm, I was immediately impressed with the breathtaking visuals and soothing sounds.  I felt as though I could actually listen to the opening screen for hours while relaxing.  The first couple levels were fairly easy, and allowed me to get used to the controls.  However, at about level four it started to become more difficult.  Not insanely difficult in which I was ready to rage quit, but in a way that made me realize that this game was not simply one I could mindlessly blow through without forethought.  I loved that about this game.

Storm is currently available on Xbox Live for only $9.99, and can be purchased for the PC on Indie Pub’s online store for the same price.  $9.99 is definitely worth every penny for this game, and I highly recommend it for anyone that enjoys a great puzzler.  I look forward to seeing what comes next from the minds at Indie Pub.

Hit the jump for the official press release…

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Peter Moore On Next Gen Innovation

Essel Pratt On Jun 14th 2013 14.06.2013 with 0 Comments
Peter Moore On Next Gen Innovation

When we think about the evolution of the next gen consoles between now and their official launch, we all think look to Electronic Art’s COO Peter Moore to share his knowledge, right?  All sarcasm aside, he might just be the guy to look at.  He has been in the industry for many years, and has even been VP of Microsoft’s Interactive Entertainment Business, so he has a bit of knowledge on the industry and helped launch the 360 back in 2005.  He believes that we are just beginning to see what the next gen consoles have in store at this time.

“These are long long races and right now I think we’re in the locker room putting our shoes on to get ready to walk out to the start line for the marathon. And maybe if Microsoft put the wrong shoe on at first then they’ve got to go and take it off and find another one,” he told GamesIndustry International at E3. People have to remember there isn’t a finished box on this planet yet. Everything is still in pre-manufacturing and so there’s a lot of changes that could be had, there’s a lot of pricing discussions that involve bundles and subscriptions and different ways of goosing the price either way.”

It may seem as though EA’s focus is currently on the Xbox One and PS4 during the next gen launches, especially after brushing off the Wii U (most recently by launching FIFA 14 in the Wii instead) but he has been through a console war before and knows that the winner cannot be determined before the fight is over.

“We continue to monitor where Wii U goes, and it’s a question then of where we deploy our resources. Resources are precious in this industry,” he explains.  “We’ve got resources and we make decisions on mobile, free-to-play, PC games, you’ve got current gen, Xbox 360 – do we keep our crack development teams on current gen? Do we move them on to next gen? Who does current gen, is that the B team? So we have to make all of these hard decisions. Wii U has to be in that mix , and we’re watching with interest what happens with Wii U and maybe it gets a boost coming out of E3 and it’s something for us to look at again. “

I do wonder though, what will happen when/if the Xbox One or PS4 has slow sales in the beginning, will EA treat them the same as they have treated the Wii U?  Will they eat their words when the Wii U sales increase, especially since the Wii U is considerably less expensive than the other two.

“It’s less about the initial price point, it’s the cascade over the years of how you bring in that next level of consumers and people who are committed to your platform.  Pricing is important, but there’s a long way between now and November for both companies.  So from that perspective starting at $499 has you at a $100 disadvantage to the PlayStation 4, but knowing my former employer well and knowing how they’ve got a great deal of focus on how they can grow install bases – I always remember saying first to ten million wins back in the old days of 360 – and that’s an important thing. “

Looking back to when consoles didn’t have extras such as online connectivity, DLC, etc…versus today’s more robust experience, Moore had the following to say:

“I don’t know, it’s a brave new world versus the old days of a singular piece of hardware with no services attached that simply you put in a cartridge or a disc and it played. It’s more exciting nowadays and with that excitement gives you more opportunities to mess around with pricing. You may get some subsidised offers, who knows?”

“That’s why I’m glad I’m this side of the fence.”

Do you agree with Moore’s statements, or do you feel that he has been affected by the EA Smugness?

 

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FIFA 14 To Release On The Wii and PS2, But Not The Wii U?

Essel Pratt On Jun 13th 2013 13.06.2013 with 0 Comments
FIFA 14 To Release On The Wii and PS2, But Not The Wii U?

One of E3′s biggest surprises was not the announcement that FIFA 14 would skip the Wii U, but rather that it would release on the Original Wii as well as the PS2.  I found this quite funny considering the fact that Electronic Arts has publicly stated that it will not release on the Wii U.  I found the Wii’s release almost predictable, as though they purposely wanted to send a jab their way, especially after releasing a more visually pleasing FIFA 13 on the Wii U early in its launch.

The PS4 and Xbox One versions will run the Ignite Engine, while the other versions (including PC) will run a completely different engine.  This seems an odd move on EA’s part.

“Electronic Arts Inc. announced today that EA SPORTS™ FIFA 14 will feel alive with players who think, move and behave like world-class footballers, and dynamic stadiums that come to life, on Xbox One®, the all-in-one games and entertainment system from Microsoft, and PlayStation®4. Fuelled by EA SPORTS™ IGNITE, which blends new technology with the best rendering, run-time physics, animation, intelligence, locomotion and online systems from across EA into one powerful, new engine, FIFA 14 will elevate its award-winning gameplay to new heights.”

The shocking part about the FIFA 14 announcement was the out of place PS2 reveal.  At first, I thought that maybe this was just another jab at Nintendo and the Wii U.  We all know that EA has as much love for the Wii U as Snow White’s Evil Step Mother, but to put the game on the PS2 and not the Wii U…what were they thinking?  In all actuality, it was probably a smart move.  In South America, the PS2 is still very popular, and their passion for Soccer is even more popular.  So, releasing the game on a console that still sells very well in such a large area is just good business.  The PS2 launched in South America in Early 2010, so the console is really only three years old there.

Now that the PS2 decision was explained, we can get back to the Wii version.  Since the Wii U is backwards compatible, people will still buy the game to play on their Wii U.  It might not be as pretty and defined as the PS4 and Xbox One versions.  However, I have a theory.  It is obvious, that in this day and age of connectivity, there will be stats on the number of the Wii U versions sold, and if it was played on the Wii U.  I would guess that Nintendo will have estimates on the amount of hours played overall on the Wii U as well.  This information just might give EA information they need to understand just how much time is spent on the Wii U playing the game.  If the sales and the time playing are impressive, EA could make the move to play a little nicer with their nemesis.

What are your thoughts?

“FIFA 14, developed at EA Canada, will release worldwide within the next 12 months on Xbox One and the PlayStation 4, and is available for pre-order** now at http://www.origin.com and other retailers. A version of FIFA 14 will also release on the Xbox 360® games and entertainment system with Kinect™ from Microsoft, PlayStation®3 computer entertainment system with PlayStation Move support, Windows® PC, Nintendo Wii™, Nintendo 3DS™, PlayStation®Vita handheld entertainment system, PlayStation®2 computer entertainment system, and PSP® (PlayStation®Portable) system in North America on September 24 and worldwide on September 27. FIFA 14 on mobile will be available on iPhone®, iPad®, and iPod® touch as well as Android devices this fall. Other mobile platforms will be revealed later.”

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E3: Ouya Booth Is Approached By Police

Essel Pratt On Jun 12th 2013 12.06.2013 with 1 Comments
E3: Ouya Booth Is Approached By Police

Photo Courtesy IGN

The Ouya may be the little guy at this year’s E3 conference, in fact they weren’t even invited, but after their experience with the police we might just call them the little console that could.

Since the team behind Ouya was not invited to E3, Julie Uhrman, founder of the Ouya console, decided to show up anyway.  She couldn’t reserve space inside the building, so she opted for permits to set up a space outside, across the street, on the sidewalk.  To me, this just shows their passion for what they do and believe in.  Apparently, the Entertainment Software Association (they own and operate E3) decided that they didn’t like Ouya’s creativity, so they rented out the parking spaces in front of the Ouya booth and parked their semi trucks there.

Obviously, this upset the Ouya team.  So what did they do?  Using their creativity again, the Ouya team rented out the space in front of the semis and placed their banners there.  A bold move against such a powerful force.  One would expect the ESA to counter attack by putting more trucks in front of the signs, but instead they decided to call the police.  Of course, the police showed up, asked for permits, saw that Ouya had the permits, and allowed them to carry on.

What I love about this story is that Ouya did not back down and give up, much like their attempt to bring the Ouya to life.  They stood their ground, and made their presence known.  Actually, the ESA might have unintentionally given Ouya more publicity that if they were hidden in a corner inside.

I will review the Ouya when I receive mine in a few weeks.  I have high hopes for the budding console, and hope that I am not disappointed.  Who knows, maybe we will see them right up there on stage with the bog boys during the next big console reveal within the next 7-8 years or so.

 

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